LiMo Foundation News

  • LiMo Foundation and GNOME Foundation Partner to Catalyze Further Open Source Innovation

    Alignment between these two key organizations will accelerate mainstream adoption of open source technologies and will empower open source developers worldwide

    THE HAGUE, NETHERLANDS – 26 July 2010 – LiMo Foundation and GNOME Foundation today announced a key partnership with the objective of collaborating closely on open source software innovation. Starting immediately, LiMo Foundation will become a member of GNOME Foundation’s Advisory Board and GNOME Foundation will become an Industry Liaison Partner for LiMo Foundation. This development represents a natural formalization founded upon the significant use of GNOME Mobile software components within Release 2 and Release 3 of the LiMo PlatformTM.

  • Korea LiMo Ecosystem Association Holds Inaugural Meeting

    Cooperation amongst the top players in the Korean Mobile Industry to boost the Korean application developer ecosystem

    LONDON, ENGLAND and SEOUL, KOREA – 10 May 2010 – LiMo Foundation, a global consortium of leading companies from the mobile industry, today announced the formal inauguration of the Korea LiMo Ecosystem Association (KLEA) on May 4 in Seoul, which aims at catalyzing the Korean mobile application developer ecosystem and generating innovation upon the LiMo Platform. The event attended by dignitaries from the Ministry of Knowledge Economy, The Electronics and Telecommunications Research Institute, Samsung Electronics, SK Telecom, KT and LG Telecom amongst others, saw the election of Hoojong Kim from SK Telecom as the Chairperson of KLEA.

    KLEA will leverage the LiMo Platform to create LiMo World, an application development, publishing and distribution program that will act as a single point of entry for Korean developers wishing to develop for the LiMo Platform and will provide them with the necessary tools and localization support that will springboard them into the international mobile application market.

    "With KLEA, the leading Korean mobile companies which have a long history of innovation are uniting to unleash the apps potential of the Korean developer community for the benefit of a broader...
  • Open Letter to the Wholesale Applications Community

     

    Dear Industry Colleagues:

    Further to the public announcement of 15 February 2010, I am very pleased to write this open letter to the initiators of the Wholesale Applications Community on behalf of the Board of LiMo Foundation offering a) our full support, b) our committed participation, and c) our immediate practical assistance in a spirit of whole-industry cooperation.

    It is clear to us that the highly complementary areas of focus, shared belief in true openness and common industry vision create an exceptional opportunity for deep and long-term collaboration between LiMo Foundation and the Wholesale Applications Community to release unfettered innovation across the industry and fully ignite the mobile internet in a way that is compelling and life-enhancing to consumers everywhere.

LiMo’s Executive Director, Morgan Gillis, amongst the Top 40 to watch in Mobile
Written by Gyanee Dewnarain   
Tuesday, 11 August 2009 11:42

On 10 Aug 2009, Telecoms.com published their list of the 40 most influential persons in the Mobile Industry.  According to Telecoms.com, this list “gives an idea of who some of the most powerful people in mobile are” and LiMo's Executive Director, Morgan Gillis, was seen as having “the responsibility of proving that an environment (free of a corporate leader) can generate an operating system that is truly competitive to those that are more obviously steered.”

Morgan Gillis joined the LiMo Foundation as Executive Director in August 2007. He has overall responsibility for leading the Foundation and all operational affairs including marketing, membership development, commercial and legal. Prior to joining LiMo Foundation, Gillis served for six years as the operational board member for Symbian Limited, with global responsibility for sales and professional services. He established licensing agreements with all major handset makers, negotiated global agreements with several Tier One operators and oversaw the support of numerous customer implementation projects which helped establish the smart phone as a new industry category.

Before entering the mobile industry, Gillis held CEO and managing director positions with two leading European IT services businesses. He holds a Master's degree in mathematics and computer science.

 
Member Spotlight - ARM
Written by Gyanee Dewnarain   
Sunday, 09 August 2009 15:48

 

In a nutshell: ARM Holdings plc is the world’s leading semiconductor intellectual property (IP) supplier. ARM licenses technology designs to semiconductor companies which use the  designs to create smart, low energy chips suitable for modern electronic devices..

Claim to Fame: ARM Holdings dominates the market for mobile phone chips, with about 95 percent of handsets containing microprocessors designed by the company (including Apple’s popular iPhone).  Its designs form the basis of chips made by companies such as Qualcomm, Texas Instruments and STMicroelectronics.

Relationship with Open Source: ARM and Canonical are collaborating to bring full Ubuntu desktop experience to ARM technology-based computing devices.  Ubuntu (a popular commercially supported Linux distribution) is now available on low-power ARM SoCs with rich integrated graphics and video subsystems.

What's next:  Google recently announced that their new Chrome operating system would run on ARM-designed semiconductors.  A host of software companies such Adobe Systems have also begun to switch their software to run on ARM chips.

Quote the Quote: “Removing proprietary architectures enables cost synergies to be realised.  ARM is often used as a common architecture by consolidating companies”, Warren East, ARM CEO

 

 
Mobile Application Development Guidelines
Written by Mal Minhas, CTO, LiMo Foundation   
Monday, 03 August 2009 09:05

The mobile phone has become an important target for third party developers over the last few years, lured to the form factor by its novelty and by the possibility of making money from mobile App Stores.  Many will have come from a desktop or web background and may not be aware of the differences you encounter when developing for a mobile environment.  In particular, a modern mobile phone remains a constrained environment in several important ways, which a mobile developer should pay attention to when implementing applications:

* Screen size - it's an obvious point but a mobile phone application has  less screen real estate to play with than a desktop or netbook.

* Battery life - battery technology has not advanced as rapidly as the phone software capability.

* Connectivity - even today with ubiquitous mobile coverage, you cannot assume continuous connectivity.

* Bandwidth - the cost of data usage was a significant impediment in the early days of mobile internet but is less of an issue now with “all you can eat” tariffs.

* Memory - again this used to be a more significant issue in the past for mobile devices but with phones like the 32GB iPhone, it is much less so.

With these constraints in mind, it's possible to provide some practical guidance for mobile application developers as outlined below:

Read more... [Mobile Application Development Guidelines]
 
LiMo at the Gran Canaria Desktop Summit 2009
Written by Lefty Schlesinger, Director of Open Source Technologies, ACCESS   
Monday, 27 July 2009 20:12

The Gran Canaria Desktop Summit is one of the major free and open source community events this year. Up until 2009, the GNOME desktop developers had the GUADEC conference, and the KDE developers had the AKaDEmy conference, in separate locations at different times. In order to provide greater opportunities for cross-desktop discussions, collective work on shared components, and general community building, it was decided to have both conferences at the same time, co-located in Las Palmas, Gran Canaria. This year's conference(s) attracted over 1000 attendees, not just coders, but localizers, writers, marketers, legal experts, artists, photographers, and users who want to share feedback and talk to the people making the software they use.

Conferences like GUADEC and AKaDEmy (and FOSDEM, and LinuxTag, and a host of others, large and small, general and specialized, around the globe), are long-standing traditions. Some, like the Linux Symposium, the oldest of the community conferences, have an academic air, jury papers for inclusion and publish proceedings. Most are a lot more informal, but all include a combination of a series of presentations, demos, unstructured "birds of a feather" sessions on specific topics of shared interest, "lightning talks" (5 minute, single-topic presentations), some parties in the evenings and a lot of time and space to work on coding, designing, discussing and meeting other people face-to-face.

Read more... [LiMo at the Gran Canaria Desktop Summit 2009]
 
Will Web Runtimes Fragment The Market?
Written by Patanjali Somayaji, Director, Engineering, Azingo   
Monday, 27 July 2009 06:09

 

Mobile Web Runtimes supporting Web Widgets have been the focus of a lot of development since 2007. OEMs are even integrating Web Widgets on feature phones – most OEMs have at least one phone on the market today with their version of Widgets and a Web Runtime. Operators are busy standardizing in JIL and Bondi. Palm has bravely gone the full distance with an application development model that is completely Web technology driven, though for many, the verdict is still out on that one, e.g. http://www.gizmodo.com.au/2009/07/palm-webos-mojo-sdk-sadly-impotent-as-expected.

 

Developer uptake has been a challenge for the mobile industry. Ease of mobile application development is one of the main barriers, some of the others being locked devices and highly fragmented C/C++ development. Web Widgets however, are easily accessible to the plethora of web developers familiar with HTML, Javascript, AJAX and associated technologies. What has made Web Runtimes prevalent is the easy accessibility to next generation web technologies provided by mobile friendly Web Engines, especially WebKit. Starting with Nokia's S60 and Apple's iPhone Browsers, WebKit based browsers and libraries are the defacto standard today on most open platforms, apart from being actively deployed on feature phones. WebKit makes it easy for OEMs to invest in browser technology today without the danger of being obsoleted tomorrow.

 

The mobile market has always been attracted by the idea of “write-once-run-everywhere” for every new Application Runtime – Widget development is the latest in the long line of technologies that promise light at the end of the tunnel. But with the usual rush of getting to market first, lack of competitor communication, ISV one upmanship, industry alignments – it’s back to life as usual for the industry – many solutions, and a high degree of fragmentation.

 

However, many believe that there is light at the end of the tunnel – that even though there will be multiple solutions, there will be very select few solutions standing at the end of the fight. The high level of visibility and activity around Web Runtimes will result in a level of consolidation of solutions. That, coupled with the ease-of-development and ease-of-porting that Web Widgets offer, is what will take us to the promised land of write-once-run-almost-everywhere. 

 
Open Source and Open Government
Written by Peter Vescuso, Executive Vice President of Marketing and Business Development at Black Duck Software   
Friday, 24 July 2009 14:42

I just returned from the O’Reilly OSCON 2009 Conference in San Jose, California and thought it worth sharing some of what happened there.

 

For those that may not be familiar with OSCON, it is an annual conference run by O’Reilly Media to provide participants with exposure to and opportunity to evaluate the new projects, tools, services, platforms, languages, software, and standards in the open source community. OSCON focuses on technology and has become one of the most important places to make open source related announcements, and to unveil projects and products.  This year was no different. 

In Tim O’Reilly’s keynote he talked about “the internet operating system” (aka Web 2.0) and the “collaboration of services” that are delivering next gen app’s. The mobile industry is leading the charge with open source and network-based services, so not a surprise that the example O’Reilly gave was a talk-to-dial phone app.  The specific example: if you’re looking for a pizza restaurant, you can speak “Pizza” into a mobile phone and the app automatically figures out what pizza places are near your current location.  It combines speech recognition and location based services in the cloud with intelligent search to provide new levels of functionality/innovation. The Internet, and mobile network become a data operating system.

Read more... [Open Source and Open Government]
 
Why is a web platform so important to developers and to users?
Written by Tim Haysom, Chief Marketing Officer, OMTP   
Tuesday, 21 July 2009 15:25

It seems sometimes that we are becoming immune to the idea of different applications only working on different platforms. I supposed that we’re used to it in the gaming world where we have no expectation that a Wii game will work on an Xbox or PlayStation. However, most people (in the world) don’t own a games console and (certainly at present) don’t consider them to be an essential part of everyday life as they do with a mobile phone. A mobile phone really is a different gadget to most others. It is difficult to name a single object that is both aimed at business and consumers, can be used at home and on holiday, in a car, a bus or a train, that provides entertainment and communications, takes pictures and video and seamlessly moves between each of these. It also fits in your pocket and comes in a range of colours! 

But the provision of these services comes at a price to the software developers. If they want a new entertainment service to work on different phones, they must spend considerable time and effort in re-development, tailoring the application for the new platform, APIs and variations which have become inherent in the multiple platforms and JAVA implementations available. 

Read more... [Why is a web platform so important to developers and to users?]
 
Black Duck: Building a view of information for open source projects
Written by Peter Vescuso, Executive Vice President of Marketing and Business Development at Black Duck Software   
Friday, 10 July 2009 02:26

We've just completed another analysis of open source projects looking at licensing trends. Our most recent results on license adoption indicate a new pragmatism in the open source community, as evidenced by increasing diversity in license types being chosen for open source projects.

Most notable was the increasing adoption of the GPLv3 license coupled with an overall five percent drop in the number of projects adopting the GPL license generally.

Developers are demonstrating renewed pragmatism as evidenced by the changing mix of license choices.  This underscores the broader adoption and value of open source in today’s multi-source development environments.

The top 10 open source licenses in use are:

License
Percentage Rank
GNU General Public License (GPL) 2.0 50.06
GNU Lesser General Public License (LGPL) 2.1 9.63
Artistic License (Perl) 8.68
BSD License 2.0 6.32
GNU General Public License (GPL) 3.0 5.10
Apache License 2.0 3.91
MIT License 3.80
Code Project Open 1.02 License 3.35
Mozilla Public License (MPL) 1.1 1.25
Microsoft Public License (MS-PL) 1.02
Source: http://www.blackducksoftware.com/oss

To listen to a podcast discussion of open source licensing trends with Tim Yeaton, CEO of Black Duck Software, click here.

Podcast

 
Delving into the Smartphone OS Ecosystem Complexity
Written by Gyanee Dewnarain   
Thursday, 09 July 2009 16:42

Up until recently the Smartphone OS landscape was very fragmented.  This resulted in numerous proprietary, incompatible operating systems that acted as a hindrance instead of an enabler to next generation mobile applications and services.  However, over the past 2 years we are witnessing an indisputable move towards Platformization.  In other words, the industry is starting to realise and understand the need to coalesce around a few platforms.

 

The current Smartphone OS ecosystem comprises 3 main categories of OS – non Platformized and vendor specific OS (Apple, RIM, Palm Pre), Platformized but Quasi or Non-Independent OS (Windows Mobile, Symbian Foundation, Google Android) and Platformized and Independent OS (LiMo Foundation).  Each of these categories has its own set of advantages and drawbacks. For example, the proprietary non-Platformized solutions allow the OEM the most control and opportunity for OS differentiation but also require a large investment to create and maintain. Conversely, the independent Platformized options minimize the operating system and application framework development investments and reduce time to market of devices but the platform is commoditized.

Read more... [Delving into the Smartphone OS Ecosystem Complexity]
 
Trade-offs and Evolution: Truth about Mobile Phone Developments
Written by Yuki Endo, International Business Development Manager, Acrodea   
Monday, 06 July 2009 19:20

 

Once someone said, "A great user experience in mobile phone offerings is a combination of good business models, engineering, marketing, graphical and user interface design." I believe that more importantly, it is about keeping the balance between all these elements. The term “trade-off", is a recurrent one in the mobile phone industry.  Given that the UI screen size has reached the maximum size acceptable to customers, the focus is now more on depth-enhancing capabilities.

Having specified the target users and considered all the trade-offs, the first step in production involves customizing native applications and UI in order to give an identity to the phone.  This results in the birth of a one-of-a-kind device that can be totally adapted for mass production.

Read more... [Trade-offs and Evolution: Truth about Mobile Phone Developments]
 
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The LiMo blog will include a rich assortment of entries reflecting perspectives that span market segments, geographies, and job responsibilities.  Our mission is to engage in direct conversation with a variety of stakeholders and thought leaders – this dialogue will be valuable as LiMo’s members work to collaboratively advance the LiMo Platform for the mobile industry.  The blog posts reflect the opinions of the individual bloggers, and not necessarily that of LiMo or its members.

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